Alluria Publishing Website
 
 

 

 

 

Fey Folio (4E & Pathfinder Compatible)    Clever Classes  (4E)     Remarkable Races (4E)   

Remarkable Races: Pathway to Adventure (Pathfinder Compatible)

Cerulean Seas (Pathfinder Compatible)      Creepy Creatures (Pathfinder Compatible)

ALP-CS01: Cerulean Seas Campaign Setting and Undersea Sourcebook

Does your game lack depth? Under a lot of pressure to try something new? Creative springs running a bit dry? Then it is time to make a splash with the Cerulean Seas Campaign Setting and Undersea Sourcebook. Aquatic adventure awaits in three dimensions with this unique underwater world.  Read more here...

 

ALP-CRC01: Creepy Creatures: Bestiary of the Bizarre

One hundred new malevolent monsters to terrorize your Pathfinder Roleplaying Game players! From the horrific leatherbound, to the deadly salt dragon, these creatures will test the mettle of even the bravest heroes. The entries within this tome will give pause to even the most experienced and jaded player. Read more here...

 

 

More than just stories . . .
         Dragons roar, scour their enemies with elemental blasts, and crush bones beneath their muscled, reptilian heels. The undead drain the very life from the living, either by touch, by bite, or by arcane means. Goblins constantly harass the good folks of the world; they spring forth from caves and dark forests, their poorly kept and rusted weapons thirsting for chaos, blood, and war. Aberrant beings, alien in shape and thought, inspire madness with their mere presence. Giants stalk the land in defiance of the gods and angels that look down upon it.
          And yet for all the rage and horror of these monstrosities there is an equally ominous, yet infinitely more subtle, threat to mankind – the fey. Creatures of story and legend, fey monsters are meant to terrorize children into eating their beets and going to sleep, but every village elder, every elf, every druid, and huntsman knows the truth. These stories, tales of vicious spriggans and alluring sidhes, spring from a well of truth.


 

 ALP-FF001: Fey Folio, The Unseelie Court

Over 20 new monsters for 4th Edition Dungeons and Dragons! A baker's dozen of new fey species inhabit these eldritch pages, waiting to pester, infest, and perhaps even eradicate your adventuring party. Each fiendish fey is beautifully color illustrated with all original art by the talented Vasilos Zikos.

                                    Read more here...

 

 ALP-FF002: Fey Folio, Clans of the Fey

Nearly 20 new monsters for Pathfinder Roleplaying Game! A baker's dozen of new fey species inhabit these eldritch pages, waiting to pester, infest, and perhaps even eradicate your adventuring party. Each fiendish fey is beautifully color illustrated with all original art by the talented Vasilos Zikos.

                                    Read more here...

 

Go Beyond the Classic!

Go beyond the classic! The Clever Classes books present new class options for players of 4E, bringing iconic characters with exciting new abilities to the gaming table. These PDF books come fully illustrated and are completely compatible with Dungeons and Dragons 4E. Each new class comes complete with new powers, paragon paths, epic destinies, feats, magic items, and backgrounds, allowing them to fit seamlessly into any campaign. Whether you are a player looking for an exciting new concept, or a DM seeking a devious new NPC, Clever Classes will provide both in spades!

 ALP-CC002: Clever Classes: The Jester

Jesters are agents of the world's forgotten henges, claiming their resource as the jester's own and defending their secrets at all costs; even if that cost is the jester's perceived intelligence or reputation. The world is both lightened and strained by a jester's presence as she seeks uncover the potential of her chosen henge...

                                    Read more here...

 

 ALP-CC001: Clever Classes: The Explorer

     Ruins of ancient mystery. Arcane wildernesses and grim shadowscapes that mimic the world. The endless horizon. Many adventurers visit these places and forge their own legends in unknown realms, but few feel as at home on the road as the explorer.

                                    Read more here...

 

The Remarkable Races books are fully illustrated PDF books, 100% compatible with 4E that give rules for playing new and unusual PC races. Each book contains all you need to play a character of one new race & more! Races were designed to fit into nearly any campaign. With colorful and recent back stories, these creatures can be spontaneously added to any setting. Mix and match to suit your world. Best of all, they are only $2.25 a piece! Whether you are DM looking for new options, or a player seeking something different, the "Remarkable Races" line by Alluria Publishing will breath new life into your game!

 ALP-RR019: Remarkable Races: Compendium of Unusual PC Races

 This brilliantly illustrated compendium is 100% compatible with 4th Edition Dungeons & Dragons and contains all you need to add fifteen new and unusual races to your campaign. Also included are over 100 new feats, a hoard of monster statistics, a score of new magic items, and other great racial resources to make these new races come to life....

                                     Read more here...

 

 ALP-RR018: Remarkable Races Expansion Set III: Aliens Among Us

 With the addition of the D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to the player character race ensemble. Among these, the racial paragon paths and racial backgrounds have been especially well received. To update the Remarkable Races, we decided to put out our own updates...

                                    Read more here...

 

 ALP-RR017: Remarkable Races Expansion Set II: The Return of the Ancients

 With the addition of the D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to the player character race ensemble. Among these, the racial paragon paths and racial backgrounds have been especially well received. To update the Remarkable Races, we decided to put out our own updates...

                                    Read more here...

 

 ALP-RR016: Remarkable Races Expansion Set I: The Newly Discovered

 With the addition of the D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to the player character race ensemble. Among these, the racial paragon paths and racial backgrounds have been especially well received. To update the Remarkable Races, we decided to put out our own updates...

                                    Read more here...

 

 ALP-AL001: Alluria Campaign Setting Guide

 This is not a stand-alone campaign setting—it is a setting upon which material from your entire library of campaign settings can be applied. The Alluria Campaign Setting Guide works as a framework upon which eclectic Dungeon Masters can build a widely diverse world...

                                    Read more here...

 

 ALP-RR015: Remarkable Races: The Numistian

 Hailing from the largest shopping mall in the multiverse are the numistians; a merchant race that specializes in making money. Originating from the mysterious demiplane of commerce, these humanoids can vary their height,  eat and bleed coins, and have a great eye for lucrative endeavors...

                                    Read more here...

 ALP-RR014: Remarkable Races: The Squole

 You always have room for jell-O? Well, whether or not this is true, it is our hope that you have room for the remarkable squole race in your game.  Expanding the arcane formula that created the gelatinous cube, a species of benevolent slime created human-shaped ambassadors to help prove to the multiverse that not all slime is awful, not all jellies are ochre, and ooze doesn’t have to be a four-letter word…

                                    Read more here...

 ALP-RR013: Remarkable Races: The Muse

 Ever wonder what inspires the authors of Alluria? Well perhaps it’s the enigmatic muse! In this new remarkable race, we explore a munificent denizen the demiplane of dreams who can inspire any adventuring party to new levels of power...

Read more here...

 

 ALP-RR012: Remarkable Races: The Xax

 What happens when you cross the lawlessness of the Elemental Chaos with the madness of the Far Realm? You get the philosophical xax! The new xax 4E PC race introduces a random and alien element to the game, without diminishing power...

Read more here...

 

 ALP-RR011: Remarkable Races: The Kval

What is about a foot tall, has horns, a tail, and has hands as big as a man’s? …The kval, and they are about to invade your game in droves. When the balance of power suddenly tips towards evil, the world itself expels those responsible and the surrounding land it into a prison-like demiplane. In this isolated pocket dimension, the kval appear and begin to slowly multiply...

Read more here...

 

 ALP-RR010: Remarkable Races: The Anumus

Man’s best friend just got an upgrade! Meet the Anumi; pets who have undergone a radical transformation into humanoid versions of their former selves.  More than just anthropomorphic animals; they have an ancient secret that once made them direct representatives of the gods themselves.

Read more here...

 

 ALP-RR009: Remarkable Races: The Relluk

Move over warforged, a new living construct is coming into your game! Well, by new we mean old…very, very old. The relluks were made to be stony protectors for a remote island nation. Unfortunately, they failed…the nation was obliterated before the Relluks could even be activated.  

Read more here...

 

 ALP-RR008: Remarkable Races: The Zif

It came from the deep dark depths of the sea. It is eons old; it saw the dinosaurs evolve and vanish. It survived countless cataclysms.  It features a slimy squid-like parasitic brain inside an amorphous armored body. Run!

  Read more here...

 

 ALP-RR007: Remarkable Races: The Mahrog

The mahrog: a product of simpler times when man and beast were one. I’m talking cavemen; nasty, brutish and short! The mahrogs may be marching into your game, dragging clubs, flinging spears, and just generally being brutish.

  Read more here...

 

 ALP-RR006: Remarkable Races: The Taddol

Two heads are better than one! The Taddol is bound to be the talk of the table as it offers the first-ever two-headed player option. Have a friend that you work well with? Want to play two PCs but the game master doesn’t want to deal with an extra mini on the table? Or may you are a DM and you want to add an NPC that a particular player can’t get rid of!

  Read more here...

 

 ALP-RR001: Remarkable Races: The Oakling

Nature is not good, nor is it evil. Its children could as easily save a forest, as burn one down. Living embodiments of nature have often been portrayed as either avid protectors or reclusive and dangerous hermits. This has been especially true of sentient plant species. However, most of all, nature is unpredictable. Perhaps it was in this spirit the oaklings were born.  Read more here...

 

 ALP-RR002: Remarkable Races: The Obitu

From the darkest corner, Lord Varquil the Lich plotted. Legions of his undead clashed with the holy power of the temple brethren yet again. The dreaded army of bone and blade lost yet again. This was but another defeat in a long series of losses, and Varquil needed to change his strategy.   Martial quietus filled the land for nearly a century, and many assumed the old lich had finally met his maker. However, nothing could be further from the truth. A new breed was being developed: undead imbued with life—true life.  Read more here...

 

 ALP-RR003: Remarkable Races: The Mogogol

For eons the amphibious frog people common to the dismal swamps of the realm were known for malicious cruelty, greed, and cowardice. Their acts were so despicable and loathsome that they truly earned the nickname bog-bullies. It seemed entirely unlikely that any good could come from these stupid and ugly muck dwellers, but something strange happened only two centuries ago that would dawn a new race of impeccable good.  Read more here...

 

 ALP-RR004: Remarkable Races: The Boggle

We all know the legends of the brownie tinkerers. Many of us has seen a movie or read a book or two of goblins, gnomes, or other little people gifted with the ability to craft wondrous objects and strange mechanical devices. The boggles are the embodiment of that concept.  Read more here...

 

 

 ALP-RR005: Remarkable Races: The Entobian

Humanoid insects-- we know of their hive like minds, alien dispositions, and callous attitudes. We have seen the mantis warriors, the bee people, and the ant-men. These are popular races, and those looking for something different are often drawn to them. However, these races often have trouble getting along with other races. Enter the entobian... 

Read more here...

 

The Remarkable Races: Pathway to Adventure  books are colorfully illustrated PDF books, 100% compatible with the Pathfinder Roleplaying Game that give rules for playing new and unusual PC races. Each book contains all you need to play a character of one new race & more! Races were designed to fit into nearly any campaign. With versatile and non-intrusive back stories, these creatures can be spontaneously added to any setting. Mix and match to suit your world. Best of all, they are only $2.95 a piece! Whether you are DM looking for new options, or a player seeking something different, the "Remarkable Races" line by Alluria Publishing will breathe new life into your game!

 

 ALP-RRP16: Remarkable Races Pathway to Adventure Compendium of Unusual PC Races

This brilliantly illustrated compendium is 100% compatible with the Pathfinder Roleplaying Game and contains all you need to add fifteen new and unusual races to your campaign. Also included are over 100 new feats, a hoard of monster statistics, a score of new magic items, and other great racial resources to make these new races come to life....

Read more here...

 

 ALP-RRP01: Remarkable Races Pathway to Adventure: The Anumus

Eleven distinct races in one! Man’s best friend just got an upgrade. Meet the Anumi; pets who have undergone a radical transformation into humanoid versions of their former selves.  More than just anthropomorphic animals; they have an ancient secret that once made them direct representatives of the gods themselves...

Read more here...

 

 ALP-RRP02: Remarkable Races Pathway to Adventure: The Boggle

We all know the legends of the brownie tinkerers. Many of us has seen a movie or read a book or two of goblins, gnomes, or other little people gifted with the ability to craft wondrous objects and strange mechanical devices. The boggles are the embodiment of that concept...

Read more here...

 

 ALP-RRP03: Remarkable Races Pathway to Adventure: The Entobian

Now for the Pathfinder Role Playing Game! Humanoid insects-- we know of their hive like minds, alien dispositions, and callous attitudes. We have seen the mantis warriors, the bee people, and the ant-men. These are popular races, and those looking for something different are often drawn to them....

Read more here...

 

 ALP-RRP04: Remarkable Races Pathway to Adventure: The Kval

Introducing the first Tiny-sized race for the Pathfinder Roleplaying Game! What is about a foot tall, has horns, a tail, and has hands as big as a man’s? …The kvals, and they are about to invade your game in droves...

Read more here...

 

 ALP-RRP05: Remarkable Races Pathway to Adventure: The Mahrog

It is the dawn of the new stone age for Pathfinder Roleplaying Game. The mahrog race may be marching into your game, dragging clubs, flinging spears, and just generally being brutish. Mothered by an overprotective nature goddess, the mahrogs shun modern conveniences...

Read more here...

 

 ALP-RRP06: Remarkable Races Pathway to Adventure: The Mogogol

Ever wanted to play a swashbuckling frog, an amphibious acrobat, or a toadly priest in the Pathfinder Roleplaying Game? Then perhaps mogogol is the race for you! 
For eons the amphibious frog people common to the dismal swamps of the realm were known for malicious cruelty...

Read more here...

 

 ALP-RRP07: Remarkable Races Pathway to Adventure: The Muse

Need inspiration for the Pathfinder Roleplaying Game? Well perhaps the enigmatic muse will help! In this new pathfinder-compatible remarkable race, we explore a munificent denizen of the Region of Dreams who can inspire any adventuring party to new levels of power...

Read more here...

 

 ALP-RRP08: Remarkable Races Pathway to Adventure: The Numistian

Does pathfinding have you hungry for gold? Just arriving from the largest bazaar in the multiverse are the numistians; a merchant race that specializes in making money. Originating from the mysterious demiplane of commerce, these humanoids can vary their height,  eat and bleed coins, and have a great eye for lucrative endeavors...

Read more here...

 

 ALP-RRP09: Remarkable Races Pathway to Adventure: The Oakling

Nature is not good, nor is it evil. Its children could as easily save a forest, as burn one down. Living embodiments of nature have often been portrayed as either avid protectors or reclusive and dangerous hermits. This has been especially true of sentient plant species...

Read more here...

 

 ALP-RRP10: Remarkable Races Pathway to Adventure: The Obitu

Let this new race for the Pathfinder Role Playing Game warm your bones...

     From the darkest corner, Lord Varquil the Lich plotted. Legions of his undead clashed with the holy power of the temple brethren yet again...

Read more here...

 

 ALP-RRP11: Remarkable Races Pathway to Adventure: The Relluk

Move over warforged, a new living construct is coming into your Pathfinder Roleplaying Game! Well, by new we mean old…very, very old. The relluks were made to be stony protectors for a remote island nation. Unfortunately, they failed…

Read more here...

 

 ALP-RRP12: Remarkable Races Pathway to Adventure: The Squole

Introducing the first ooze PC race for the Pathfinder Roleplaying Game! Expanding the arcane formula that created the gelatinous cube, a species of benevolent slime created human-shaped ambassadors to help prove to the multiverse that not all slime is awful, not all jellies are ochre, and ooze doesn’t have to be a four-letter word…

Read more here...

 

 ALP-RRP13: Remarkable Races Pathway to Adventure: The Taddol

Two heads are better than one for the Pathfinder Rolepalying Game! The Taddol is bound to be the talk of the table as it offers the first-ever two-headed player option without adding an extra character sheet

Read more here...

 

 ALP-RRP14: Remarkable Races Pathway to Adventure: The Xax

What happens when you cross the lawlessness of the Abyss with the madness of the outer reaches of the Pathfinder Roleplaying Game multiverse? You get the philosophical xax! The new xax  PC race introduces a random and alien element to the game...

Read more here...

 

 ALP-RRP15: Remarkable Races Pathway to Adventure: The Zif

It came from the deep dark depths of the sea. It is eons old; it saw the dinosaurs evolve and vanish. It survived countless cataclysms.  It features a slimy squid-like parasitic brain inside an amorphous armored body. Run! Run for your life! ...

Read more here...

 

Legal Stuff

DUNGEONS & DRAGONS Compatibility Logo ™ & Wizards of the Coast in the USA and other countries. Used with permission.

The names Entobian, Obitu and Mogogol are intellectual property, and the concepts of the races contained on this website are protected under a copyright. ( J. Matthew Kubisz, 2008)

AD&D, D&D, Dungeons & Dragons, d20 System and Wizards of the Coast are all trademarks of Wizards of the Coast, and their use here is not intended to challenge that trademark. Wizards of the Coast is a wholly owned subsidiary of Hasbro, Inc. 

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

 
 

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