|
Fey Folio (4E & Pathfinder
Compatible)
Clever
Classes (4E)
Remarkable Races
(4E)
Remarkable Races: Pathway to Adventure
(Pathfinder Compatible)
Cerulean Seas (Pathfinder
Compatible)
Creepy Creatures (Pathfinder
Compatible) |



ALP-CS01:
Cerulean Seas Campaign Setting and Undersea Sourcebook
Does your game lack depth? Under a lot of pressure to try something
new? Creative springs running a bit dry? Then it is time to make a
splash with the Cerulean Seas Campaign Setting and Undersea
Sourcebook. Aquatic adventure awaits in three dimensions with this
unique underwater world.
Read more here...
|



ALP-CRC01:
Creepy Creatures: Bestiary of the Bizarre
One hundred new malevolent monsters to terrorize your Pathfinder
Roleplaying Game players! From the horrific leatherbound, to the
deadly salt dragon, these creatures will test the mettle of even the
bravest heroes. The entries within this tome will give pause to even
the most experienced and jaded player.
Read more here...
|
 More than
just stories . . .
Dragons roar, scour their
enemies with elemental blasts, and crush bones beneath their
muscled, reptilian heels. The undead drain the very life from the
living, either by touch, by bite, or by arcane means. Goblins
constantly harass the good folks of the world; they spring forth
from caves and dark forests, their poorly kept and rusted weapons
thirsting for chaos, blood, and war. Aberrant beings, alien in shape
and thought, inspire madness with their mere presence. Giants stalk
the land in defiance of the gods and angels that look down upon it.
And yet for all the rage
and horror of these monstrosities there is an equally ominous, yet
infinitely more subtle, threat to mankind – the fey. Creatures of
story and legend, fey monsters are meant to terrorize children into
eating their beets and going to sleep, but every village elder,
every elf, every druid, and huntsman knows the truth. These stories,
tales of vicious spriggans and alluring sidhes, spring from a well
of truth.
 
|
|
ALP-FF001:
Fey Folio, The Unseelie Court
Over 20 new monsters for 4th
Edition Dungeons and Dragons! A baker's dozen of new fey species
inhabit these eldritch pages, waiting to pester, infest, and perhaps
even eradicate your adventuring party. Each fiendish fey is
beautifully color illustrated with all original art by the talented
Vasilos Zikos.
Read more here...
|
|
ALP-FF002:
Fey Folio, Clans of the Fey
Nearly 20 new monsters for
Pathfinder Roleplaying Game! A baker's dozen of new fey species
inhabit these eldritch pages, waiting to pester, infest, and perhaps
even eradicate your adventuring party. Each fiendish fey is
beautifully color illustrated with all original art by the talented Vasilos Zikos.
Read more here...
|

Go Beyond the Classic!

Go beyond the classic! The Clever
Classes books present new class options for players of 4E, bringing
iconic characters with exciting new abilities to the gaming table.
These PDF books come fully illustrated and are completely compatible
with Dungeons and Dragons 4E. Each new class comes complete with new
powers, paragon paths, epic destinies, feats, magic items, and
backgrounds, allowing them to fit seamlessly into any campaign.
Whether you are a player looking for an exciting new concept, or a
DM seeking a devious new NPC, Clever Classes will provide both in
spades! |
|
ALP-CC002:
Clever Classes: The Jester
Jesters are agents of the
world's forgotten henges, claiming their resource as the jester's
own and defending their secrets at all costs; even if that cost is
the jester's perceived intelligence or reputation. The world is both
lightened and strained by a jester's presence as she seeks
uncover the potential of her chosen henge...
Read more here...
|
|
ALP-CC001:
Clever Classes: The Explorer
Ruins of ancient mystery.
Arcane wildernesses and grim shadowscapes that mimic the world. The
endless horizon. Many adventurers visit these places and forge their
own legends in unknown realms, but few feel as at home on the road
as the explorer.
Read more here...
|
|


The
Remarkable Races books are fully illustrated PDF books, 100% compatible with 4E that give rules for
playing new and unusual PC races. Each book contains all you need to
play a character of one new race & more! Races were designed to fit
into nearly any campaign. With colorful and recent back stories,
these creatures can be spontaneously added to any setting. Mix and
match to suit your world. Best of all, they are only $2.25 a piece!
Whether you are DM looking for new options, or a player seeking
something different, the "Remarkable Races" line by Alluria
Publishing will breath new life into your game! |
|
ALP-RR019:
Remarkable Races: Compendium of Unusual PC Races
This
brilliantly illustrated compendium is 100% compatible with 4th
Edition Dungeons & Dragons and contains all you need to add fifteen
new and unusual races to your campaign. Also included are over 100
new feats, a hoard of monster statistics, a score of new magic
items, and other great racial resources to make these new races come
to life....
Read more here...
|
|
ALP-RR018:
Remarkable Races Expansion Set III: Aliens Among Us
With the addition of the
D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to
the player character race ensemble. Among these, the racial paragon
paths and racial backgrounds have been especially well received. To
update the Remarkable Races, we decided to put out our own
updates...
Read more here...
|
|
ALP-RR017:
Remarkable Races Expansion Set II: The Return of the Ancients
With the addition of the
D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to
the player character race ensemble. Among these, the racial paragon
paths and racial backgrounds have been especially well received. To
update the Remarkable Races, we decided to put out our own
updates...
Read more here...
|
|
ALP-RR016:
Remarkable Races Expansion Set I: The Newly Discovered
With the addition of the
D&D 4E PLAYER’S HANDBOOK 2, the game has seen a few new staples to
the player character race ensemble. Among these, the racial paragon
paths and racial backgrounds have been especially well received. To
update the Remarkable Races, we decided to put out our own
updates...
Read more here...
|
|
ALP-AL001:
Alluria Campaign Setting Guide
This is not a stand-alone campaign
setting—it is a setting upon which material from your entire library
of campaign settings can be applied. The Alluria Campaign Setting
Guide works as a framework upon which eclectic Dungeon Masters can
build a widely diverse world...
Read more here...
|
|
ALP-RR015:
Remarkable Races: The Numistian
Hailing from the largest
shopping mall in the multiverse are the numistians; a
merchant race that specializes in making money. Originating from the
mysterious demiplane of commerce, these humanoids can vary their
height, eat and bleed coins, and have a great eye for
lucrative endeavors...
Read more here... |
|
ALP-RR014:
Remarkable Races: The Squole
You always have room for
jell-O? Well, whether or not this is true, it is our hope that you
have room for the remarkable squole race in your game.
Expanding the arcane formula that created the gelatinous cube, a
species of benevolent slime created human-shaped ambassadors to help
prove to the multiverse that not all slime is awful, not all jellies
are ochre, and ooze doesn’t have to be a four-letter word…
Read more here... |
|
ALP-RR013:
Remarkable Races: The Muse
Ever wonder what inspires the
authors of Alluria? Well perhaps it’s the enigmatic muse! In this
new remarkable race, we explore a munificent denizen the demiplane
of dreams who can inspire any adventuring party to new levels of
power...
Read more here...
|
|
ALP-RR012:
Remarkable Races: The Xax
What happens when you cross
the lawlessness of the Elemental Chaos with the madness of the Far
Realm? You get the philosophical xax! The new xax 4E PC race
introduces a random and alien element to the game, without
diminishing power...
Read more here...
|
|
ALP-RR011:
Remarkable Races: The Kval
What is about a foot tall, has horns, a tail, and has hands as big
as a man’s? …The kval, and they are about to invade your game in
droves. When the balance of power suddenly tips towards evil, the
world itself expels those responsible and the surrounding land it
into a prison-like demiplane. In this isolated pocket dimension, the
kval appear and begin to slowly multiply...
Read more here...
|
|
ALP-RR010:
Remarkable Races: The Anumus
Man’s
best friend just got an upgrade! Meet the Anumi; pets who have
undergone a radical transformation into humanoid versions of their
former selves. More than just anthropomorphic animals; they have an
ancient secret that once made them direct representatives of the
gods themselves.
Read more here...
|
|
ALP-RR009:
Remarkable Races: The Relluk
Move over warforged, a new living construct is
coming into your game! Well, by new we mean old…very, very old. The
relluks were made to be stony protectors for a remote island nation.
Unfortunately, they failed…the nation was obliterated before the
Relluks could even be activated.
Read more here...
|
|
ALP-RR008:
Remarkable Races: The Zif
It came from the deep
dark depths of the sea. It is eons old; it saw the dinosaurs evolve
and vanish. It survived countless cataclysms. It features a slimy
squid-like parasitic brain inside an amorphous armored body. Run!
Read more here...
|
|
ALP-RR007:
Remarkable Races: The Mahrog
The mahrog: a product of simpler
times when man and beast were one. I’m
talking cavemen; nasty, brutish and short! The mahrogs may be
marching into your game, dragging clubs, flinging spears, and just
generally being brutish.
Read more here...
|
|
ALP-RR006:
Remarkable Races: The Taddol
Two heads are better than one!
The Taddol is bound to be the talk of the table as it offers the
first-ever two-headed player option. Have a friend that you work
well with? Want to play two PCs but the game master doesn’t want to
deal with an extra mini on the table? Or may you are a DM and you
want to add an NPC that a particular player can’t get rid of!
Read more here...
|
|
ALP-RR001:
Remarkable Races: The Oakling
Nature is not good, nor is it evil. Its children could as
easily save a forest, as burn one down. Living embodiments
of nature have often been portrayed as either avid
protectors or reclusive and dangerous hermits. This has been especially
true of sentient plant species. However, most of all, nature
is unpredictable. Perhaps it was in this spirit the oaklings
were born.
Read more here...
|
|
ALP-RR002:
Remarkable Races: The Obitu
From the darkest corner, Lord
Varquil the Lich plotted. Legions of his undead
clashed with the holy power of the temple brethren yet again.
The dreaded army of bone and blade lost yet again.
This was but another defeat in a long series of losses, and Varquil needed to change his strategy. Martial
quietus filled the land
for nearly a century, and many assumed the old lich had finally
met his maker. However, nothing could be further from the truth.
A new breed was being developed: undead imbued with life—true
life.
Read more here...
|
|
ALP-RR003:
Remarkable Races: The Mogogol
For eons the amphibious frog people common to the dismal swamps
of the realm were known for malicious cruelty, greed, and
cowardice. Their acts were so despicable and loathsome that they
truly earned the nickname bog-bullies. It seemed entirely
unlikely that any good could come from these stupid and ugly
muck dwellers, but something strange happened only two centuries
ago that would dawn a new race of impeccable good.
Read more here...
|
|
ALP-RR004:
Remarkable Races: The Boggle
We all know the legends of
the brownie tinkerers. Many of us has seen a movie or read a
book or two of goblins, gnomes, or other little people gifted
with the ability to craft wondrous objects and strange
mechanical devices. The boggles are the embodiment of that
concept.
Read more here...
|
|
ALP-RR005:
Remarkable Races: The Entobian
Humanoid insects-- we know of their hive like minds, alien
dispositions, and callous attitudes. We have seen the mantis
warriors, the bee people, and the ant-men. These are popular
races, and those looking for something different are often drawn
to them. However, these races often have trouble getting along
with other races. Enter the entobian...
Read more here...
|


The Remarkable Races: Pathway to Adventure books are colorfully
illustrated PDF books, 100% compatible with the Pathfinder
Roleplaying Game that give rules for playing new and unusual PC
races. Each book contains all you need to play a character of one
new race & more! Races were designed to fit into nearly any
campaign. With versatile and non-intrusive back stories, these
creatures can be spontaneously added to any setting. Mix and match
to suit your world. Best of all, they are only $2.95 a piece!
Whether you are DM looking for new options, or a player seeking
something different, the "Remarkable Races" line by Alluria
Publishing will breathe new life into your game!
|
|
ALP-RRP16: Remarkable
Races Pathway to Adventure Compendium of Unusual PC Races
This brilliantly illustrated compendium is 100% compatible
with the Pathfinder Roleplaying Game and contains all you
need to add fifteen new and unusual races to your campaign.
Also included are over 100 new feats, a hoard of monster
statistics, a score of new magic items, and other great
racial resources to make these new races come to life....
Read more here...
|
|
ALP-RRP01: Remarkable
Races Pathway to Adventure: The Anumus
Eleven
distinct races in one! Man’s
best friend just got an upgrade. Meet the Anumi; pets who have
undergone a radical transformation into humanoid versions of their
former selves. More than just anthropomorphic animals; they have an
ancient secret that once made them direct representatives of the
gods themselves...
Read more here...
|
|
ALP-RRP02: Remarkable
Races Pathway to Adventure: The Boggle
We all know the legends of the brownie tinkerers. Many of us
has seen a movie or read a book or two of goblins, gnomes,
or other little people gifted with the ability to craft
wondrous objects and strange mechanical devices. The boggles
are the embodiment of that concept...
Read more here...
|
|
ALP-RRP03: Remarkable
Races Pathway to Adventure: The Entobian
Now for the Pathfinder Role Playing Game! Humanoid insects-- we know
of their hive like minds, alien dispositions, and callous attitudes.
We have seen the mantis warriors, the bee people, and the ant-men.
These are popular races, and those looking for something different
are often drawn to them....
Read more here...
|
|
ALP-RRP04: Remarkable
Races Pathway to Adventure: The Kval
Introducing the first
Tiny-sized race for the Pathfinder Roleplaying Game! What is about a foot tall, has horns, a tail, and has hands
as big as a man’s? …The kvals, and they are
about to invade your game in droves...
Read more here...
|
|
ALP-RRP05: Remarkable
Races Pathway to Adventure: The Mahrog
It is the dawn of the
new stone age for Pathfinder Roleplaying Game. The mahrog
race may be
marching into your game, dragging clubs, flinging spears, and just
generally being brutish. Mothered by an overprotective nature
goddess, the mahrogs shun modern conveniences...
Read more here...
|
|
ALP-RRP06: Remarkable
Races Pathway to Adventure: The Mogogol
Ever wanted to play a
swashbuckling frog, an amphibious acrobat, or a toadly
priest in the Pathfinder Roleplaying Game? Then perhaps
mogogol is the race for you!
For eons the amphibious frog people common to the dismal
swamps of the realm were known for malicious cruelty...
Read more here...
|
|
ALP-RRP07: Remarkable
Races Pathway to Adventure: The Muse
Need inspiration for the
Pathfinder Roleplaying Game? Well perhaps the enigmatic muse
will help! In this new pathfinder-compatible remarkable
race, we explore a munificent denizen of the Region of
Dreams who can inspire any adventuring party to new levels
of power...
Read more here...
|
|
ALP-RRP08: Remarkable
Races Pathway to Adventure: The Numistian
Does pathfinding have you
hungry for gold? Just arriving from the largest bazaar in
the multiverse are the numistians; a merchant race that
specializes in making money. Originating from the
mysterious demiplane of commerce, these humanoids can vary their
height, eat and bleed coins, and have a great eye for
lucrative endeavors...
Read more here...
|
|
ALP-RRP09: Remarkable
Races Pathway to Adventure: The Oakling
Nature is not good, nor is it evil. Its children
could as easily save a forest, as burn one down. Living
embodiments of nature have often been portrayed as either
avid protectors or reclusive and dangerous hermits. This has
been especially true of sentient plant species...
Read more here...
|
|
ALP-RRP10: Remarkable
Races Pathway to Adventure: The Obitu
Let this new race for the Pathfinder Role Playing Game warm
your bones...
From the darkest corner, Lord
Varquil the Lich plotted. Legions of his undead clashed with
the holy power of the temple brethren yet again...
Read more here...
|
|
ALP-RRP11: Remarkable
Races Pathway to Adventure: The Relluk
Move over warforged, a new living construct is coming into
your Pathfinder Roleplaying Game! Well, by new we mean
old…very, very old. The relluks were made to be stony
protectors for a remote island nation. Unfortunately, they
failed…
Read more here...
|
|
ALP-RRP12: Remarkable
Races Pathway to Adventure: The Squole
Introducing the first
ooze PC race for the Pathfinder Roleplaying Game! Expanding
the arcane formula that created the gelatinous cube, a
species of benevolent slime created human-shaped ambassadors
to help prove to the multiverse that not all slime is awful,
not all jellies are ochre, and ooze doesn’t have to be a
four-letter word…
Read more here...
|
|
ALP-RRP13: Remarkable
Races Pathway to Adventure: The Taddol
Two heads are better
than one for the Pathfinder Rolepalying Game! The Taddol is bound to be the talk of the table as
it offers the first-ever two-headed player option without
adding an extra character sheet…
Read more here...
|
|
ALP-RRP14: Remarkable
Races Pathway to Adventure: The Xax
What happens when you cross the lawlessness of
the Abyss with the madness of the outer reaches of the Pathfinder
Roleplaying Game multiverse? You get the
philosophical xax! The new xax PC race introduces a random and
alien element to the game...
Read more here...
|
|
ALP-RRP15: Remarkable
Races Pathway to Adventure: The Zif
It came from the deep dark
depths of the sea. It is eons old; it saw the dinosaurs
evolve and vanish. It survived countless cataclysms. It
features a slimy squid-like parasitic brain inside an
amorphous armored body. Run! Run for your life! ...
Read more here...
|
| Legal Stuff
DUNGEONS & DRAGONS Compatibility Logo ™ & © Wizards of the Coast
in the USA and other countries. Used with permission.
The names Entobian, Obitu and Mogogol are intellectual property, and
the concepts of the races contained on this website are protected
under a copyright. (©
J. Matthew Kubisz, 2008)
AD&D, D&D, Dungeons & Dragons, d20 System and Wizards of the Coast
are all trademarks of Wizards of the Coast, and their use here is
not intended to challenge that trademark. Wizards of the Coast is a
wholly owned subsidiary of Hasbro, Inc.
Pathfinder
and associated marks and logos are trademarks of Paizo Publishing,
LLC, and are used under license. See
paizo.com/pathfinderRPG
for more information on the Pathfinder Roleplaying Game. |